![]() How do you feel about it? Do you believe that despite its flaws, it has some substantive value to it?ĭaniel: I generally feel ashamed on their behalf, it's mostly cause of two things, It makes me think my efforts to renew this character on his last form, which looks like this: were generally worthless, as I did a whole lot more with the character and learned and put more coding into practice than with my older version, in which I only really learnt basics, the other thing that generates that proxy shame is the fact that they ALL tend to repeat the EXACT SAME MISTAKES as I did, such as bad reactions to criticism, adding moves for the sake of having them, copying everything, adding CVS2 effects and thinking it's in that system, etc. Tons of people still seem to emulate and use this character. he was released mid april 2009, and suddenly he wins a bit of infamy once it's featured by one of my old MUGEN friends, since he was a target by the, by then, "Elitist community", people found out about the character and started to make videos voicing adverse opinion about the character, I was younger at the time, 14 years old, and it was the first time I had been exposed to harsh criticism, so I eventually took it personally and did a number of embarrassing moves, subsequential characters weren't any better, upon then a fellow coder named Stickman14 decided to help me on him, and the character went through a slow improval, spriting got better and more expressive, by 2011 looking like this, which at least looks sorta better, but still very amateurish: It was a ton of hassle mostly due to this character, which usually had moves yanked in only because they looked cool and didn't help on his gameplay at all So I got working on MUGEN for a few weeks and I knew nothing about code at the time, which ended up resulting on a disgusting poorly coded MSPaint OC. Any insight into that?ĭaniel: Where do I even begin, as I mentioned, there was a moment in time I used to make original characters, this began as soon as I started MUGEN on the start of 2009, I decided to make my original character, which I have had for a while he used to look like this: He looked pretty basic in paper as well, and his mugen incarnation did as well. If I remember correctly, you were somewhat well known for your older characters. What sort of doujin characters do you work on? What do you mean by original characters, do they have a set style or does it vary?ĭaniel: My previous characters ranged from an Azumanga Daioh fighting game, 2D Fighter Maker 2002 characters and those characters from the Touhou series, by original characters I mean characters that are not from a particular source, often originally sprited with a moveset most likely inspired by a certain source or completely new, style of the character varies, usually goes to preserving some of the original's feel and gameplay style, or preserving the feel but transporting them to a different style, often reminiscent of The_None's work, where juggling is often pronounced, at other times I tend to look at Clayfighter 63 1/3 and work characters from that system, but mainly there's an emphasis on jumpins and juggling. And character accessories, leaving that aside, yes, I do make MUGEN characters of diverse origins, namely doujin games, and sometimes original content, I also make stages, namely based on games, but not as often To start, can you introduce yourself to the community and give a short overview of your work and contributions?ĭaniel: Uuuuh, uuuh, I'm, Daniel I guess, I make characters. My major focus was to pick Dan's brains on feedback, him having come from rather humble beginnings character-wise himself.
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